

- #Dink smallwood 2 how to#
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"The main hook in this game has to be the sense of humor that permeates it. This entry was posted in Development/RTsoft, Dink Smallwood, Proton SDK on Februby Seth."Dink Smallwood is a perfect example of the refined basics of classic RPG and adventure games…enjoy the hearty dose of something simple, silly, and special." - Jordan Thomas,
#Dink smallwood 2 how to#
Hey, you’re an Android user, you’ll know how to do that. If you’d like to move existing save games over there, you’ll need to copy your save game data from the main Dink user data directory of your SD card into the dmod/hdaudio part. The catch – to experience aural additions you have to play the newly installed DMOD, not the main game from the main menu. Special thanks to James Leaver for the prodding and handling the midi->ogg conversions.
#Dink smallwood 2 download#
Non-android Dink versions won’t show these DMODs as download options.
#Dink smallwood 2 Patch#
If your Android device has trouble playing midi correctly, you should grab the Dink HD Audio Patch Plus which converts ALL. It also includes the classic Dink start/continue screen with those funky animated arrows.įrom the main menu of Dink (you DID buy it from the Android Market, right?!) click Add-ons, then browse, then locate the Dink HD Audio patch and tap install. I made a few sacrifices to keep the download size smaller for the Android version of Dink – but with some prodding finally got around to providing the entire CD soundtrack.
#Dink smallwood 2 full#
Dink Smallwood HD on iPhone/iPad finally gets full DMOD support! This entry was posted in Development/RTsoft, Dink Smallwood, Proton SDK on Maby Seth.
#Dink smallwood 2 update#
Only problem is selecting dialog and items is a bit sketchy, so I will be creating a “Fling-friendly” update soon. I was sent a couple of Flings – a sort of gamepad for the iPad and by jove, it really works! With no tweaking at all Dink HD controls absolutely great with it. Got some ideas… Using the Fling with Dink This is a game where making a character pregnant or abusive (my usual way?) just isn’t going to work so I’m going to have to dig deeper and do actual good game design I guess. The worrying thing is I really want this game to be unique and interesting and not “another dang tank game”. RTsoft makes things like funeral parlor simulations, how can a mundane tank game fit in? Definitely something I will be focusing on in future titles as well. I’m glad I’m finally getting into the networking side of things, haven’t really done anything real-time like this before and it’s been a blast. Using enet with a mix of guaranteed/non-guaranteed packets for networking, it’s rock solid.Using client prediction code, everybody moves silky smooth (it helps that tanks aren’t really able to suddenly reverse course like say, Quake).The game server lets me telnet to it directly to monitor it and give it commands.Game server/matchmaker running on linux-based webserver running in the US.iPad, iPhone, and two Windows clients are playing a four player game.

Networking test of my new tank game, here is what that jumbled mess in the picture is: This entry was posted in Development/RTsoft, Dink Smallwood on Apby Seth.


The Fling is sort of a rubber joystick you attach to your iPad’s screen with suction cups.
